This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic camera.
Monday, January 20, 2025
Thursday, January 9, 2025
Monday, December 2, 2024
Alice VR A Stage
For the final stage of our Alice VR project, I worked on putting in all the decals in the start game level. I also changed the lighting in the start game level so that it was less harsh. In terms of interactivity, I worked on creating a win state and a lose state so that the player has the opportunity to either kill Alice or be killed by Alice. I also tweaked Alice's blueprint to make it more optimized. I also updated the mushroom textures to make them fit the environment more.
Thursday, November 14, 2024
Alice VR B Level Stage
This week, I worked on making more objects interactive, and I worked more on Alice's AI Blueprint. I spent majority of my time on making certain meshes break when dropped. I encountered a certain issue where the simulation would not spawn at the right location, but I learned that getting the location of the hit point of the collision box and connecting it to the spawn location fixed this issue. I also changed the font of the Alice text in the start map game. Overall, I need to work more on the scale of the environment and lights.
Thursday, November 7, 2024
Alice VR C Level
For this past week, I have worked on re-lighting the environment, inputting new assets and animations into the engine, importing sounds into the scene, editing the mushroom interactivity, and created a waterfall effect. I also expanded the environment so that the player has more to look at.
Thursday, October 31, 2024
Alice VR D Level
For this assignment, I added a transition of the rabbit falling down the rabbit hole. I also added background music for the main level and played around with the lighting a bit. It's not in its final form, but it's on its way there. I also fixed the scale so that the rabbit is much smaller than the environment. I did some set dressing and edited the actual environment mesh. Lastly, I created a blueprint so that when you grab the mushroom, the environment changes color a bit.
Thursday, October 24, 2024
Alice VR Project - F Level
For the first iteration of the Alice VR project, I worked on creating the blockout of the environment, and I set-dressed the scene with the props that the rest of the team created. I also worked on a proxy effect for dirty water to pour out of the pipes. Additionally, I created a master material and 3 instances. In the player start space, I switched the proxy cube asset to a mushroom and gave a summary of the story. I also created some holdable assets like the mushrooms. Lastly, I created a unique skeletal mesh asset (the pipe) and when it is picked up it snaps into place.
Lighting Workshop HW 2
This week, I worked on creating and lighting an outdoor environment with a skylight. I then took screenshots of the scene with a cinematic ...